9/1/07

10's & 2's

Per request by my friend Stanley, (who has on more than one occasion called me in the twilight hours looking for clarification upon the rules of this game) I have agreed to post 'my' official rules for this fairly simple, yet party favorite card game. Though not necessarily a drinking game, one is always encouraged to drink while playing.

- 2-5 players can play during any one round
- The object of the game is to get rid of all your cards
- Six cards are dealt to each player, three facing down (not to be scene by player) and three facing up.
- Up cards are placed on top of three Down cards. These six cards will not be touched until the player has discarded all the cards in their hand
- Each player is then dealt 3 cards that they are to keep in their hand
- Each player must have at least 3 cards in their hand at all times until the card pile runs out, whereupon they play any of the top three cards layed out in front of them.
-Once you have succesfully played your three Up cards, you may then play your Down three, though you are not allowed to look at the cards before throwing them. This adds an element of excitement as each player guesses their way to victory.
-If at any time you are unsuccessful in playing your Up three or Down three, you must pick up the card you would have played along with the existing pile and play those cards out of your hand before resuming to play the remaining cards on the table in front of you.
- You must tie or beat the card thrown by your opponent, doubles or triples of a card does not affect your ability to throw (for example, your opponent throw two 7's, you can throw one 7 or one 8).
- If you throw four or the fourth of a kind, it clears the pile and the player throwing the 4th card can throw again
-If you throw a card and must pick up from the pile and draw the same card you just threw... you can throw that card immediately if your opponent has not thrown their card yet (quick draw).
-At any point in the game, one can choose to pick up the pile even if one can beat the top card. It is at each players discretion.
-The two option cards are the 10's and 2's. A '2' resets the pile. The pile remains and play continues (for example: opponent throws a jack and you cannot beat that card, but a '2' will reset the pile back down to two and play continues and the pile remains).
-A '10' is the most powerful card. It can be thrown on top of any card and eliminates the pile, thus allowing the player who threw the '10' to throw again (for example: opponent throws an ace, you throw a '10' and eliminate the pile and then follow up with another '5' that is in your hand).

Alright, that should be a healthy start. Let me know if I need to clarify on anything.

4 comments:

Stanley said...

Thanks, man! And sorry for waking you up. Again.

MB said...

No worries, you've been the only late night calls I've been getting for awhile, so I am not complaining.

chambers said...

I've been looking all over for these rules. Thank you!!! I needed clarification on the quickdraw. I was making it a house rule. Nice to know it's official. And I didn't know about picking up the pile whenever you want. That's awesome.

Also, I've played this game with over 5 people. Is that bad? Sometimes there's more than 10 of us and I use an extra deck. Lots of 4 card clears as you can imagine.

Anne Noise said...

Been looking for these rules for a while. Still no clue what the game is called!

Mr. Feeble

Mr. Feeble
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